The main caveat of taking Ku'gath is that with the slow and purposeful USR rampant throughout his Nurgle brethren his 24" large blast AP3 Poisoned (4+) gives you some range above and beyond what your soul grinders are doing. He also grants a wound to a nurgling unit within 6" which is handy in no situations whatsoever as there is no reason why they would be deployed together nor why they would be together at a later point in the game.
Overall he is a solid enough choice and for 260 points you could do a lot worse then having a T7 W7 monstrous creature as your warlord but he comes with the trait Immortal Commander which allows units within 12" to re-roll daemonic instability checks. As immortal commander is arguably the worst of the warlord traits (the exception being -1 for fear tests when your playing against a fearless/ATSKNF army) if your not going to play corner hammer with him he isn't worth taking. If he had been able to roll on biomancy then he would be incredible as rolling around with Iron Arm, Endurance or warp speed this guy becomes a primarch on crack. Unfortunately as is your better off running a basic Great Unclean One. 5/10
My favourite conversion for the guy
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